Gamified UX · Product

A fitness product that refused to look like a fitness product.

VR gaming and physical training, sold with the confidence of an entertainment brand.

Sector
VR fitness & gamified training
Market
Poland
Scope
Brand-led design, build
Status
Archived project

The work

Emotion Games merged virtual reality gaming with physical training. Every competitor in the category was presenting itself as gym equipment with a screen attached.

We took the opposite route and treated it as an entertainment product. Oversized statements set against near-black, saturated light, and copy that opened with the user's frustration rather than the product's feature list.

It remains one of the boldest visual systems we have built, and it worked precisely because the restraint sat in the layout while the volume sat in the typography.

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